Headed to Protospiel-Milwaukee with Near Space

Though I have toyed and tinkered with Near Space for a great number of years I have rarely let it loose without supervision. This coming weekend that changes a little bit. We are taking the game to Protospiel-Milwaukee (http://www.protospiel-milwaukee.org/) and see how well it handles the stress test. I have no real expectations mainly because I have never been involved in something like this. Hopefully the take away from this will be a better game.

Speaking of improving the game. Recently, I have started working with Alex Clayton as our Head Playtester. Someone that is willing to argue with me and smart enough to find my mistakes. I have invited him to start posting here and I look forward to his observations. I have established a Playtest Group on Facebook with Alex as the Admin. This will be our primary means of communication with Kickstarter backers who want to be involved in the playtest. (Unless someone else has better idea…?)


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About Casey Clark

SPARTACUS PUBLISHING The Creative Team Gabe Ivan, Designer and Writer Thom Thurman, Art Director Casey Clark, Designer and Editor The conspiracy that would become Spartacus Publishing began in a high school study hall in Columbia, MO. There the three core members engaged in lengthy discourse about gaming, comic books, sci-fi series, and pro wrestling. Somewhere between reviews and recaps of existing works, the trio started proposing ideas of their own. RPG campaigns were planned. Game rules were designed and redesigned. At least half a dozen comic book ideas were pitched. Precious little studying was done, but a good time was had by all. Years later, the trio reunited under the Death's Edge Games banner to produce their first game. Other works followed for DEG, Black Cross, Guildhouse Games, and Spartacus Publishing.