FIrst post

Just a quick note to myself really. I think I have this up and running? I will be detailing the ongoing process here at Spartacus Publishing in our game design, play-testing, writing, art direction, etc. I am inviting our various collaborators and allies to post here as well. It is my hope that with time I can get this to grow into something of interest for you and me.


To kick things off, here is the draft of the card back for our new game Near Space. There will be lots more of this in the coming months as we prepare to attend Proto Spiel in Milwaukee.

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About Casey Clark

SPARTACUS PUBLISHING The Creative Team Gabe Ivan, Designer and Writer Thom Thurman, Art Director Casey Clark, Designer and Editor The conspiracy that would become Spartacus Publishing began in a high school study hall in Columbia, MO. There the three core members engaged in lengthy discourse about gaming, comic books, sci-fi series, and pro wrestling. Somewhere between reviews and recaps of existing works, the trio started proposing ideas of their own. RPG campaigns were planned. Game rules were designed and redesigned. At least half a dozen comic book ideas were pitched. Precious little studying was done, but a good time was had by all. Years later, the trio reunited under the Death's Edge Games banner to produce their first game. Other works followed for DEG, Black Cross, Guildhouse Games, and Spartacus Publishing.